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gather_animation_hook(...)
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gather_animation_channel_hook(...)
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gather_animation_channel_target_hook(...)
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gather_animation_sampler_hook(...)
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gather_asset_hook(...)
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gather_camera_hook(...)
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gather_gltf_extensions_hook(...)
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gather_image_hook(...)
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gather_joint_hook(...)
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gather_material_hook(...)
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gather_material_pbr_metallic_roughness_hook(...)
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gather_material_unlit_hook(...)
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gather_mesh_hook(...)
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gather_node_hook(...)
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gather_node_name_hook(...)
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gather_sampler_hook(...)
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# ...
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gather_scene_hook(...)
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gather_skin_hook(...)
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gather_texture_hook(...)
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gather_texture_info_hook(...)
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merge_animation_extensions_hook(...)
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vtree_before_filter_hook(...)
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vtree_after_filter_hook(...)
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pre_gather_animation_hook(...)
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gather_actions_hook(...) # params = blender_actions, blender_tracks, action_on_type
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gather_tracks_hook(...) # params = blender_tracks, blender_tracks_names, track_on_type
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pre_gather_actions_hook(...) # For action mode
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pre_gather_tracks_hook(...) # For track mode
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pre_animation_switch_hook(...) # For action mode
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post_animation_switch_hook(...) # For action mode
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pre_animation_track_switch_hook(...) # For track mode
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post_animation_track_switch_hook(...) # For track mode
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animation_switch_loop_hook(...) # post = False before loop, True after loop # for action mode
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animation_track_switch_loop_hook(...) # post = False before loop, True after loop # for track mode
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animation_gather_fcurve(...)
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animation_action_object_sampled(...)
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gather_animation_channel_hook(...)
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animation_gather_object_channel(...)
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animation_gather_object_sampler(...)
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animation_action_sk_sampled(...)
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animation_action_sk_sampled_target(...)
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animation_gather_sk_channels(...)
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animation_gather_sk_channel(...)
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animation_gather_fcurve_channel_target(...)
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animation_gather_fcurve_channel_sampler(...)
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gather_gltf_hook(...)
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gather_gltf_encoded_hook(...)
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gather_tree_filter_tag_hook(...)
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animation_action_armature_sampled(...)
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gather_animation_bone_sampled_channel_target_hook(...)
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gather_animation_object_sampled_channel_target_hook(...)
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gather_attribute_keep(...)
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gather_attribute_change(...)
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gather_attributes_change(...)
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